Postproduction I
Overview
1. Introduction to Sound for Visual Media
- Overview of postproduction studios and tools
- Elements of postproduction sound
- Workflow of the production process from location audio capture to deliverables for post-production work
2. Location Audio Capture Part 1
- On-set location sound capture by shooting an example short film with typical ‘problem recordings’ for later correction
- Recording techniques for location sound: boom operation, lavalier setups
- Mixing audio signals for separation for sound capture
- Synchronization: free-run sync for audio and video devices
- Backup of audio and video assets to editing software
3. Location Audio Capture Part 2
- Editing in the Davinci workstation, assembling audio and video synchronized to a timeline
- Simple sound correction in Davinci
- Output an AAF/OMF for Pro Tools transfer
- Opening an OMF in Pro Tools
- Introduction of Isotope RX correction suite
4. Location Audio Correction/ Dialogue Editing for live sound acquisition
- Techniques for editing a scene, diagnosing audio for correction
- Izotope RX tools explored
- Checkboarding, fading, clip gain, techniques
- The track laying procedure
- Separating PFX from main dialogue
- Using spare takes to fill gaps
5. Fine tuning Advanced Dialogue Editing
- Finalizing with automation and compression techniques
- Advanced Izotope RX correction - Using RX Connect for problem areas
6. Review of Mixing Specs for Broadcast
- Stereo, Surround, Immersive sound: current specifications for theatrical release and streaming services
- Mixing techniques for live audio compression/EQ/room building with reverb
7. Re-Recording Mixing Techniques
- Room building with Impulse Responses (IR)
- Automation/mix fine tuning
- Addition of background ambiences to ‘complete’ a scene
8. Automated Dialogue Replacement (ADR)
- Recording Techniques for ADR: Loebing booms, animation pre-lay, Lavalier
- Pro Tools ADR (automated dialog replacement) workflow
- Time sync methods: 3 beep and streamers
- Basic editing techniques
9. ADR Editing Techniques
- Manual editing, elastic audio
- Vocalign Synchronization methods
10. Screenplay Analysis
- Understanding key storytelling terminology to relate to directors and visual storytellers
- Script Analysis: The Storytelling Arc
- Understanding editing by dramatic beats, pacing, camera angles
- Analysis of diegetic and non-diegetic sound in visual storytelling
- Sonic signifiers and cultural sensitivity
11. Foley Part 1
- Tools and setup required for a competent Foley Studio
- Personnel and skillsets for a functioning Foley studio
- Brief overview of history of Foley and its modern uses
- Analysis of industry examples
- Commonly used Foley sounds and how they are created
- Breakdown of a Foley Sheet: hands, feet, cloth, extras
12. Foley Part 2
- Foley Sound recreations: horror Foley, dry ice, water, lightsabers, etc.
- Foley labelling and track prep for mixing
- DIY Foley techniques: How to build a Foley room, pits, etc.
- Safety procedures and care of equipment
13. Sound Editing Basics
- Using library sounds to enhance diegetic sound moments for live action
- Pro Tools editing techniques using popular keyboard shortcuts
14. Premixing Techniques
- Integrating stems of sound elements into a single mix session
- Premixing stems using folder tracks, compression, EQ, automation techniques
15. Final 2.0 Mixing and Layback
- Creating finished stems, Music and Effects (M AND E) delivery, versioning
- Mixing techniques for eventual localization for international markets
Lectures, demonstrations and hands-on studio experience
Assessment will be based on course objectives and will be carried out in accordance with the ÁñÁ«ÊÓƵ Evaluation Policy. An example evaluation scheme is included below:
Location Audio Capture |
5% |
Location Audio Correction and Cleanup |
15% |
Location Audio Edit |
10% |
Location Audio Mix |
10% |
ADR Recording and Editing |
20% |
Screenplay Analysis and Music Cue Breakdown |
10% |
Final Sound Design and Edit Project |
30% |
TOTAL |
100% |
Upon successful completion of the course, students will be able to:
- Critically analyze the basic elements of audio postproduction;
- Describe the dramatic storytelling arcs for sound purposes;
- Demonstrate fluency with basic workflow terminology used in audio postproduction;
- Edit raw location dialogue and refine it with modern correction tools;
- Skillfully create custom sound effects and Foley;
- Mix in standard delivery formats, including stereo, 5.1 surround and Ambisonic/Virtual Reality (VR);
- Cultivate an ongoing awareness of culturally sensitive sounds.
Textbooks and materials are to be purchased by students. A list of required textbooks and materials is provided for students at the beginning of each semester.
Example texts may include:
1. The Sound Effects Bible: How to Create and Record Hollywood Style Sound Effects (Viers, Tim) Michael Wiese Productions
2. Practical Art of Motion Picture Sound (Yewdall, David Lewis) Routledge
Requisites
Course Guidelines
Course Guidelines for previous years are viewable by selecting the version desired. If you took this course and do not see a listing for the starting semester / year of the course, consider the previous version as the applicable version.
Course Transfers
These are for current course guidelines only. For a full list of archived courses please see
Institution | Transfer details for MUSC 3172 |
---|---|
Acsenda School of Management (ASM) | ASM GEN 3XX (3) |
Camosun College (CAMO) | CAMO MUSC 2XX (3) |
Capilano University (CAPU) | No credit |
Coast Mountain College (CMTN) | No credit |
Kwantlen Polytechnic University (KPU) | No credit |
Trinity Western University (TWU) | TWU MUSI 340 (3) |
University of British Columbia - Okanagan (UBCO) | No credit |
Vancouver Island University (VIU) | Individual Assessment |